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Old Jan 12, 2011, 04:29 PM // 16:29   #361
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bring ancestors rage over smite condition. It's more damage and has a faster cast. Also, it can be used regardless of the foe having a condition or not, means u can target anything in your party (like minions in case).
Also, spirit syphon> essence strike for energy management. essence strike's damage isn't significant and it's a weak form of e management.

Overall, it looks perfectly fine. did you run test with another player? Because Idk if you really need the e/mo proter . You should have enough defense alrdy, but idk.

personally I'm not a fan of using para heros, nor orders builds, but who knows. just might works since you have splinter and strength of honor and mop doing the aoe damage.
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Old Jan 12, 2011, 04:45 PM // 16:45   #362
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Quote:
Originally Posted by Klance View Post
Personally i prefer spirit siphon on the SoS rit for energy management.

I question the effectiveness of the communing/resto rit which has zero energy management skills.

Also the nec has split attributes 4 ways, it might be more efficient to ditch the healing.

Stand your ground! might be more efficient on the first para then ToF+AoF, especially since you lack a constant source of burning.
On the SoS essence strike is used okay in my opion it gives some damge and some energy management. Yes the ST rit still needs work, on both the necros it's split 3 ways not 4, 1st necro is using death,soul,resto 2nd necro is using Blood,curse and resto, you might be right on the parras but there builds have helped me VQ most of Eotn with out much tweaking.
And I perma Mobs, I borrowed my 2nd Acc's heros not a full 7 party but the only addition to the builds was the ST rit which wasnt with the team thats why the St looks a bit meh i found with the add buffs the ER is great to have for some add protection when needed. The SoS is there to soak up some damage incase the enemy gets through.[/

Last edited by loopysnoopy; Jan 12, 2011 at 04:55 PM // 16:55..
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Old Jan 12, 2011, 09:27 PM // 21:27   #363
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1) That ST is definitely going to have energy problems.
2) OotV and OoP are mutually exclusive. See the 'no other Necro enchants' clause on OotV.
3) Spirit Siphon is significantly better than Essence Strike. SS returns 9e every 3 seconds (3e/second = 9 pips of energy); ES returns 3e every 8 seconds (0.375e/second = 1.125 pips of energy). SS is 8 times as effective as ES. The damage is trivial. Assuming 14 Channelling btw.
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Old Jan 12, 2011, 10:06 PM // 22:06   #364
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this order:

me
koss
goren
jora
magrid
dunkoro
xandra
razah

AI doesnt know how to spirit check. game over.

EDIT: its PVE. Comfort Animal instead of Charm Animal. and uh. disable it on heros. cast yourself after battle.
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Old Jan 12, 2011, 10:55 PM // 22:55   #365
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OoV- Like Marty said, OoP negates OoV. I would put in Blood Bond and Mark of Fury, and take out the Resto skills. Maybe add SoLS and Blood Renewal so your heros dont freak out everytime your orders sacs himself. Then you can put all your points into Blood, Curses, and SR.

ST Rt- Boon of Creation is an ST Rt's friend. You may want to just go all offensive Communing spirits and Spawning Power. Minions can eat up defensive spirits faster than an ST can cast them.

SoS- I'm a big fan of the SoS/Resto Rt hero. If you went that route you could give the smites to your MM or the OoV. PwK on the MM might restrict its energy pool too much.

With the Blood skills, ER Prot, SoS/Resto, Spirits, Minions, and occasional Motivation skill, and you should have more than enough healing/damage sponges.

Overall I think your team build is good. And you dont need to change the primary function of either build. But, a few tweaks could make you alot happier.
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Old Jan 12, 2011, 11:04 PM // 23:04   #366
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You are under the impression that spirits that increase cost, lower duration, and lower cast time will disrupt enemies who have (near) infinite energy, half recharge time, and half cast time? Interesting. :P

Also, I've tried IWAY with a bud and it really just doesnt work out. The heroes end up spam healing the pets and really messing everything up.
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Old Jan 12, 2011, 11:10 PM // 23:10   #367
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Myself a panic mesmer
2SF ele
1AotL MM necro
2 monks with WoH+LoD
1 sword warrior
1 mot paragon
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Old Jan 12, 2011, 11:41 PM // 23:41   #368
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Yup I see all your points I don't use a st protter offend lol and i never thought about the blood necro i always wondered why they are not lasting there duration hehheee my bad I've revised the full squad and found a better placement for all skills that was odd will be posting in a few days as im testing with my other account first
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Old Jan 13, 2011, 12:16 AM // 00:16   #369
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UA is there because i can't really think of anything to put on that monk that wouldn't put too much of a strain on his energy. if you guys have suggestions i really dont care whether UA is in the build or not. But i as long as UA is in there i figured i may as well put Arcane Mimicry in.

For that empty hero slot, i couldnt think of anything that would be needed. i was thinking a BiP if im gonna have UA in the build, or an mm......yeah im leaning toward the mm + prots. let me know what you guys think

As far as the two P/D's, i see orders as pretty useless if im the only physical. i am aware that ai for melee heroes isnt very good, but they will do some decent damage with orders and give some party support with TPIY!. If there's some problem with this idea, then let me know.

don't even suggest MoP to me. i hate that skill everywhere except for SC's. enemies never ball well enough and die to fast for it to be of any use.

constructive criticism is welcome, flaming is not
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Old Jan 13, 2011, 12:39 AM // 00:39   #370
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Empty Slots are for area dependant optionals. Dual Jesus Beams are win, tons of defense and enough damage to drop mobs with ease.

Idk why people even consider running frontline heros when they make such overpowered midliners and the melee AI sucks.


Last edited by Tyris Requiem; Jan 13, 2011 at 12:44 AM // 00:44..
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Old Jan 13, 2011, 01:14 AM // 01:14   #371
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How did you guys make these builds online and paste here?
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Old Jan 13, 2011, 01:50 AM // 01:50   #372
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i used a program called pawned2. just search it here on the forums, theres a very large and showy download link in one of them
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Old Jan 13, 2011, 05:45 AM // 05:45   #373
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Not sure about the prot monk.
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Old Jan 13, 2011, 02:40 PM // 14:40   #374
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Both Monks are pretty terrible.
But then the other bars aren't leagues better.
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Old Jan 13, 2011, 03:30 PM // 15:30   #375
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Most of your bars could do with a bit of a re-think tbh the parras not too bad for the parras elite maybe either song of purfication or focused anger or it's just a flesh wound. Your MM needs a bit of work AoTL is a bit iffy with the heros AI Monks could do with a few skills switching for some others.
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Old Jan 13, 2011, 03:57 PM // 15:57   #376
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I don't need para to do too much damage dealing, just damage reduction, aoe heal and energy reg.
I know, I played monk long ago, a bit of advices?

Last edited by Shadowlion; Jan 13, 2011 at 04:07 PM // 16:07..
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Old Jan 13, 2011, 05:20 PM // 17:20   #377
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To be brutally honest...

The problem is your build is both lacking in damage and defense. Between Heal Breeze, Heal Party and Resurrect you WoH monk will be permanently out of energy and the hero AI does not know how to use ZB either meaning your prot is also gonna be screwed for energy. Elementalist damage is a poor choice since in HM mobs have a ton of armour reducing its effectiveness. You dont need 2 Minion Skills + AoTL and I dont like deathly swarm. Melee AI sucks and your warrior has no IAS (Flail) meaning it will pump suck amounts of damage but this wont matter anyways becasue you will be wiping allover the place due to the choice of backline. Idk what the purpose of the para is but the bar still has some awful skills in it. The Mes bar is the best of the bunch but its sadly lacking in OP PvE skill abuse.
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Old Jan 13, 2011, 05:37 PM // 17:37   #378
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I'm not gonna do HM much, it got not much purpose for me.

Seems like the current game is unfriendly to ele, people favor armor ignoring damage over them.

Last edited by Shadowlion; Jan 13, 2011 at 05:42 PM // 17:42..
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Old Jan 13, 2011, 07:15 PM // 19:15   #379
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For the lulz, I tried to come up with a Rangerway but given there's only 3 ranger heroes in total I decided to go back to chickway only this is what I call Locoladyway:



I tried to stick entirely to ranger skills except for splinter (it's too good to pass up), healing, prot, and, whatever Hayda does. I've never used a para but there's only so many female heroes. I suppose I could've thrown gwen in there and done something with her.

Remember this is supposed to be a crazy lady build. Crazy in that it's not supposed to be meta or great or necessarily even good. The idea is to come up with something crazy enough that it just might work...not the best, but workable nonetheless.

It's supposed to be a slow use build. Lay traps and nature rituals, pull enemies into traps with longbows, attack when traps go off, etc.

So, whaddaya think? Crazy enough to work? Or party wipe in 30 seconds or less?

Last edited by Roen; Jan 14, 2011 at 12:14 AM // 00:14.. Reason: imageshack being a pita
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Old Jan 13, 2011, 08:38 PM // 20:38   #380
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Ok, then I'll post another teambuild created quite for fun (or maybe it would work?).

[IMG] Uploaded with ImageShack.us[/IMG]

The idea is to aggro and ball enemies with EVAS, then the war (followed by minions for bodyblock) run in and shake them to the ground. Then me and 2 eles will gun the mob...Stolen Speed mez would speed thing up a bit, ER protting and UA healing as usual. UA should be able to manage all res needed, this is why i've added only the sig on war and one on the mez.

I'm not planning to use this now(use eles as primary source of damage...),maybe it would work if playing with another player as war, or if the meele AI will be updated.

Some skills are totally optionals(PVE on me,the shout on MM,...), just i hate
blank spots

P.S: something is intetionally out of meta....(for everyone will suggest me Panic on mez).

Last edited by AndrewSX; Jan 13, 2011 at 08:44 PM // 20:44..
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